Can I use Unity or Unreal Engine for real-time HLD content?

Yes. Unity and Unreal Engine can both be used to create real-time, interactive experiences for Hololuminescentâ„¢ Displays.

HLDs accept conventional 2D video output from a connected computer. This makes real-time HLD development similar to building for a portrait monitor, with the additional creative requirement of framing the subject inside the holographic alcove.

Basic workflow

  1. Build the interactive experience in Unity or Unreal Engine.
  2. Set the output for the HLD's portrait resolution and orientation.
  3. Frame important subjects inside the holographic volume.
  4. Connect the computer to a compatible HLD through HDMI, DisplayPort, or another supported video connection.
  5. Test the experience on the physical display and adjust framing, shadows, and camera placement as needed.

The 16-inch, 27-inch, and 86-inch HLDs can accept live video from an external computer. musubi cannot act as a live computer display and is not a target for real-time Unity or Unreal applications.

HLD versus Light Field Display rendering

The real-time performance limitations sometimes associated with Unreal Engine and Light Field Displays do not apply in the same way to HLDs.

Light Field Displays must render multiple views to create a light field. HLDs receive ordinary 2D video, so Unity and Unreal Engine can both be used for real-time HLD output.

Real-time HLD application documentation

HLD creative guidelines

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