What's the difference between the Looking Glass Light Field Display and the Hololuminescentâ„¢ Display (HLD)?
Looking Glass makes two display families that create different kinds of visual experiences and use different content workflows.
Looking Glass Light Field Displays
Light Field Displays produce true multi-view, glasses-free 3D. Several people can look around a scene and see different views at the same time.
- Use quilts, RGBD media, or real-time 3D scenes.
- Use Looking Glass Bridge for computer-connected workflows.
- Create content with Unity, Unreal Engine, Blender, WebXR, or the Bridge SDK.
- Best when people need to inspect genuine spatial depth, such as medical imaging, engineering, molecular visualization, maps, or interactive 3D applications.
Hololuminescent Displays
HLDs use a high-resolution portrait 2D panel and a fixed holographic alcove to create the illusion of depth. They play standard video rather than multi-view light field content.
- Use 9:16 portrait video.
- Prepare content with HLD Author, a video editor, a 3D renderer, or an AI video tool.
- Deploy with the HLD Demo Media Player, BrightSign, another compatible signage player, or a live computer input on supported models.
- Best for retail, signage, product showcases, events, virtual greeters, and other experiences designed for strong visual impact.
Which should I choose?
Choose an HLD when the priority is a dramatic presentation using standard video. Choose a Light Field Display when viewers need real multi-view spatial 3D or interactive analysis.
See the display comparison guide for more examples.